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"Once, I could have strung up a suspect by his thumbs until he confessed. Now, I have to bring him coffee and little biscuits…" - Sergeant Moue
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Game Title: Broken Sword: The Sleeping Dragon
Developer: Revolution Software
Publisher: THQ
Release date: 10th of October, 2003
Platform: PC, Playstation 2, X-Box
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Written very much as a dark crime thriller, with the look and feel of a Hollywood action film, the game will place new demands on players, as they explore a whole new world full of exotic locations. Broken Sword: The Sleeping Dragon will require a mix of skills in order to succeed – including stealth, combat and puzzle solving – making this truly the next generation of adventure games. The game’s set pieces will be truly explosive and offer scope for a new breed of puzzle.
Broken Sword: The Sleeping Dragon is a skillfully-woven global adventure and a landmark in interactive story-telling. George and Nico return in this epic adventure as they fight through the steaming jungles of Congo, eerie castles in Prague, the chic back-streets of Paris and the historic village of Glastonbury – amongst many other locations - to unravel the secrets of the Sleeping Dragon and save mankind from the threat of a global catastrophe.
Featuring a revolutionary new interface and a fully 3D environment, Broken Sword: The Sleeping Dragon is the future of adventure.
• Third instalment of franchise.
• An epic narrative from Europe's master storytellers.
• Unique graphics look sets game apart. Stunning graphics delivered by a radical new graphic engine.
• Compelling 21st century adventure gameplay. Wholly intuitive direct control interface.
• Fresh gameplay reinvents the genre.
• Movie quality script and voice acting, with facial animation.
• Choreographed by Revolution's proprietary Virtual Actor Engine.
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The Plot
The Knights Templars are involved again.
Grahpics and Sound
Revolution's own audio composer, Ben McCullough, is doing the music. Not Barrington Pheloung from BS1&2.
Ben McCullough says: "Sound effects will be positioned using surround sound, and music will be interactive."
Gameplay
You will get the chance to play both as George and Nico.
You can control the characters using only the keyboard, or a keyboard/mouse combo.
There will be a time-based hint system, that helps you if you are stuck on one puzzle for a certain amount of time.
Sound will play an equally important role as visuals when moving around.
You can move using three speeds: walk, run and creep.
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